What we do

Our aim is to create more inclusive cultural environments for people with differences and difficulties associated with perception, memory, cognition and communication.
The participatory research groups are meting in London,Madrid, Oviedo and Vienna. Their experiences and suggestions help out team of researchers develop and improve innovative digital resources


We have organized the three year project in Work Packages, which are led by the different Consortium members. The results of these work packages are Deliverables and solutions, which will be available in the download section.

Here are some of the test results and snapshots from our participatory groups in London, Madrid, Oviedo and Vienna.

“We had the great pleasure of having a sneak peak to our upcoming ARCHES video. Here we working on creative solutions to show who we are as a project. Stay tuned!”

Madrid group creating and testing a tactile map of a museum.

How we make it happen

The popularisation of digitisation techniques has boosted the generation of digital cultural heritage assets in recent years. However, such techniques should not be regarded as an end in and of themselves, but as a means for enabling European citizens to engage with cultural heritage more closely and in different ways.

ARCHES aims to create more inclusive cultural environments particularly for those with differences and difficulties associated with perception, memory, cognition and communication. It will achieve this through in-depth research analysis and the development of innovative applications, functionalities and experiences based on the reuse and redevelopment of the aforementioned digital resources.

Our participatory research methodology situates real user needs at the heart of an iterative design and implementation process, through their active involvement in 3 pilot exercises. This will also facilitate the validation of potential solutions in scenarios at 6 museums, as well as engagement with broader audiences (e.g. children, the elderly, and other potentially marginalised groups) and extension to other sectors, mainly education and tourism.

The online accessible software platform, applications for handheld devices and multisensory activities will people touching sculpturesform the basis of a technical approach that will exploit state of the art technologies – e.g. augmented reality, avatars, relief printers and models, context-sensitive tactile audio guides, metadata and advanced image processing techniques – to underpin the generation of a dynamic ecosystem. In this framework, museums will play an important role by adapting content and reinterpreting cultural heritage in manners most suitable for target groups.

Our interdisciplinary consortium – involving academia, SMEs, research centres and museums – will focus on ensuring widespread communication and exploitation, stimulating cross-border collaboration to address a challenge common across Europe.


Research, development and innovation objectives

Research Objective 1

To develop and evaluate strategies which enable an exploration of the value, form and function of mainstream technologies by and for people with differences and difficulties associated with perception, memory, cognition and communication.

Research Objective 2

To develop and evaluate the use of mainstream technologies to enable inclusion of people with such disabilities as museums visitors and consumers of art.

Research Objective 3

To identify sources – Internet, internal archives, libraries, etc. – that can provide digital cultural resources and take advantage of their possibilities with the purpose of integrating this content into innovative tools, applications and functionalities.

Research Objective 4

To validate the technological outcomes in operational environments based on a participatory research methodology consisting of three pilot exercises in museums.


Dissemination and communication objectives

Dissemination Objective 1

To support the generation of an innovative ecosystem focused on inclusive environments for art based on the involvement of arts professionals and institutions, educators, technology developers and citizens.

Dissemination Objective 2

To work with cultural heritage sites to enable them to develop provision which will engage with a wider range of audiences through the reutilization of digital cultural assets.

Dissemination Objective 3

To promote the tools and applications developed in ARCHES by means of on-site demonstration activities (between 7 and 10) all around Europe.


Exploitation objectives

Exploitation Objective 1

To promote the involvement of stakeholders and potential end-users in the value chain during and beyond the project.

Exploitation Objective 2

To identify opportunities in sectors such as cultural heritage, education and tourism, and define market strategies in the different niche markets.